Hello
I have a few questions in regard of difficulty scaling.
Me and my girlfriend finished the first campaign and all sidequests.
Our characters have pretty much all stats maxed out and have a lot of legendary items equiped.
We started to do random missions but we have a little problem: Combat just doesn't feel challanging anymore :( we pretty much one shot kill every monster ecxept maybe Balgore but even that one doesn't pose any real threat.
Also the fact that Life Points and HP has no cap doesn't help this. We pretty much feel like playing immortal characters by now and the fun that comes from the "high risk high reward" OSR feeling we had at the beginning has faded quite a bit by now.
We feel a bit sad about it and started to play less frequently. :(
My questions is: Is there a way to scale monsters for high level characters? Is there something like this planned? Maybe an Elite variant of the monster list with higher stats and rewards and an alternative challange table for dungeon challanges?
I feel like the infinite HP and Life Point Scaling should be compensated by a equivalent monster scaling rule to continue to make things intresting and dangerous.
Maybe this could be a good reason to make use of potions and maybe some of the utility spells.
Also another question (maybe more of a suggestion): After a lot of missions and combats we just didn't find any real use for ranged weapons after the first levels. Damage of 2 handed ranged weapons just doesn't scale as well as dual wielding melee. So we always default to using dual wielding melee weapons. Is there something in the works to mitigate this?
Thank you in advance for your answer and for your work on this amazing game.
P.S.
Sorry about the wall of text :)
Best regards
Marco
Martin, great suggestion. This would also be consistent with most other graduated leveling systems. I will try it with my current character playing World Builder and report back.