On page 28 of Book 1 (V3.1), it states:
Time Track Modifier Sometimes a result may instruct the player to add a modifier to the time track. The player writes the modifier in the time box, replacing any previously recorded.
I can only find reference to doing this (i.e. add a modifier to the time track) in Table B - Boosts and Table C - Curses. Examples are "add (+5 STR) to the time track" or "add (-1 DMG) to the time track".
What exactly am I adding? Why? Where is the purpose of doing this explained?
I assume I simply add some text (such as +5 STR or -1 DMG) to the Adventure Sheet. There's a small box in the Time Track area on the Adventure Sheet labeled "MOD:". OK, so I add the text to that box, but now what?
How does having "+5 STR" in this box alter the game. I've search the rules but I can't find anything that explains what this does.
Does it mean that from now on, every time I add time to the track, I add +5 to my STR? Does this occur just once, or does it occur every instance I add time to the track? How long does this modifier apply for? Is it for 12 hours, 1 hour, the entire adventure? The rules on pages 27 and 28 doesn't seem to explain how to handle the situation.
Any help welcome :)
The rules are streamlined to a point to not try to cover every eventuality. In the case of replacing time track modifiers, because the rules do not stipulation a time frame when they expire, they will not expire, but are replaced as the rules dictate. So you will find time track modifiers lasting over several quests, until they are replaced.